Shipments of mobile devices will rise 1.2% to 1.82 billion units next year before declining again as consumers hold off on upgrading to the latest smartphone models, consulting firm Gartner predicted.
Worldwide Device Shipments by Device Type, 2018-2021 (Millions of Units)
|Traditional PCs (Desk-Based and Notebook)||195,317||189,472||182,823||175,058|
|Total PC Market||259,787||258,341||257,255||254,929|
|Ultramobiles (Basic and Utility)||149,561||147,963||145,811||143,707|
|Computing Device Market||409,348||406,304||403,066||398,636|
|Total Device Market||2,221,270||2,208,697||2,227,694||2,196,992|
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The percentage of cellular subscribers who have unlimited data plans rose to 37 percent in 2018 from 25 percent in 2017, according to a Deloitte survey of mobile subscribers.
60 percent of respondents said 5G is now “important” to them, according to Deloitte.
80 percent of respondents who use their smartphones to watch video content weekly said 5G is important to them.
73 percent of U.S. consumers said they were concerned about sharing their personal data online and the potential for identify [sic] theft, according to Deloitte.
69 percent said they believe companies aren’t doing everything they can to protect consumers’ personal data.
73 percent said they would be more comfortable sharing their data if they had some visibility and control.
About two-thirds of respondents use a voice assistant on their smartphones—a 20 percent increase from a year earlier.
Smart speakers are the most prominent platform for digital assistants: 69 percent of respondents use them weekly and 47 percent daily.
Paid subscribers to Apple Music: 50 million
Apple News readers in the United States, United Kingdom and Australia: 85 million (up from 70 million in 2016).
Apple Pay transactions doubled to 1.8 billion in 2018.
Installed base of Apple devices: 1.4 billion, up 100 million from a year earlier, including 900 million iPhones.
Smartphone games are forecast to expand their share global games revenues from 36% in 2017 to 49% by 2021, according to researcher Newzoo.
The smartphone gaming market is forecast to more than double from $43.8 billion in 2017 to about $90 billion in 2021.
Higher levels of screen time among toddlers were associated with slower mental development, according to a study cited by JAMA Pediatrics.
About 98% of U.S. children ages 0 to 8 years live in a home with an internet-connected device and spend more than two hours a day on average looking at screens, according to Common Sense Media.
Children who observe screens without an interactive or physical component are more sedentary and aren’t practicing gross motor skills, such as walking and running. Screens can also disrupt interactions with caregivers by limiting opportunities for verbal and nonverbal social exchanges, which are essential for fostering optimal growth and development.
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